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Devil May Cry
I wouldn't say it's a sad message, I would say it's just a message which is not super clear from the beginning because we want our players to actually understand whatever they want from the game we have a clear idea of what the main story is but we don't want to tell it so we want to see what people understand from it and to do different theories and see what they think about it and the main character is sort of void, so you use that in both terms of narrative and what you want to tell about the character this mystery and also in the gameplay yes, because you have different entities in the world of Worldless and what we use is a very characteristic art style where you don't see the body of the main character and you are doing specific actions like a dash or while you are fighting the enemies and we think it's beautiful and at the same time you can feel that the character is in this world which is kind of empty and where things are not completely created yet, so we feel like it's a really poetic way to show it to show this worldless sort of thing and you platform around and then you have some encounters but then when you have to combat then it turns into a turn based system so what can you tell us about this whole mechanics and the gameplay dynamic
2. Aug 2023. …which is actually really action based so what you have is two turns, in the first turn you attack the enemy and you can do combos you can think like games like Devil May Cry where you can make crazy combos and then when your turn is done you have a…
…which is actually really action based so what you have is two turns, in the first turn you attack the enemy and you can do combos you can think like games like Devil May Cry where you can make crazy combos and then when your turn is done you have a…